| PO ut SBSH 0 Lea) a a a
~— Table Of Contents
Power-Ups & Magical Items::--:---- 5
| Advanced Moves COE COCR ere acer 6
| Unlimited 1-Up Techniques-------- 7
Mario's Foes --:<:::ccc eee 8
| Matching Game &
World Data Box::::: 10
World 1/ Grass Land s-ssssssssesssessees "
World @/ Koopahari Desert:+-+++++++++++ 7
| World 3/ Island World --+++++++s+s+s+e+000 95
| (orld | / Land Of The Giants «--++++++++ 35
| World S/ Sky World -+-+++sssssesesssssee 43
| World 6/ Winter Wonderland +-++++++++++ 53
Wold 7/ Plow Mazessrssssessscesserisives 63
| World 8 / Castle Of Koopa sess: 73
STAFF
Publisher: M. Arakawa
Hiroyuki Kato
Editor in Chiet: Gail Tilden
Art Director: Yoshi Orimo
Senior Editors: Pam Sather
Howard Phillips
Copy Writer: Dan Owsen
Work House U.S.A.
Work House Co., Ltd.
Tommy Yazawa
Seiji Sato
Kochan Yoshizu
Concept & Design:
Layout: Hiroshi Ohashi
‘Shuji Kurokawa
Mustrations: Makikazu Ohmori
Hideaki Ito
Chiet Producer: Tsutomu Otsuka
Producer: Masayoshi Suzuki
Project Coordinators: — Yoshio Tsuboike
Hiroyuki Kurano
COPYRIGHT: © 1990 Nintendo of America
© Tokuma Shoten
All rights reserved. No part of this book may be
reproduced by any mechanical, photographic or
electronic process, or in any form of a phono-
graphic recording, nor may it be stored in a
retrieval system, transmitted or otherwise
copied for public or private use without written
permission of the publisher.
Nintendo of America Inc.
P.O. Box 957
Redmond, WA 98052
ARIO’S BASIC MOVES
Super Mario Bros. 3 gives Mario more moves to use than all
of his past adventures put together! Some you may know
already, some are brand new, but all will help Mario conquer
Bowser and his Koopalings and save the Mushroom Worlds.
@
WALK
You might walk when you first 7
enter a world and are
unfamiliar with the terrain, but} 4
once you gain knowledge of rrr
your surroundings, it's easier a Ud dd
to run! a
By holding down the B Button .
and running, Mario can build
|
up a lot of steam. Not only can - i) a
he jump farther, but when his “ed |] a
P-Meter is charged, he can SQoa SSSss
take-off as Racoon Mario!
f ‘4
JUMP
The A Button controls Mario's
famed leaping abilities. If you 7
tap A, Mario will make a short g ny
jump, if you press and hold,
he'll make a higher jump
SUPER JUMP
Jump on an enemy and hold
down the A Button after you
stomp him. Your momentum
will carry you extra high. This
is useful for reaching out-of-
the-way places.
JUMP OUT OF THE WATER
When you're at the water's
surface, jump and press Up on
the Control Pad and you'll leap
out of the water. This move is
useful to get on top of floating
blocks.
FLY OR FLOAT
Whether you're falling from the
clouds or coming down from a
jump off an enemy, by
wagging your tail as Raccoon
or Tanooki Mario, you can slow
your descent to the ground.
SQUAT
Press Down on the Control
Pad to duck. You can get
through tight gaps using this
technique, or retrieve items
from low i? Blocks.
Press Down on the Control
Pad when you're on a slope,
and you'll slide down and wipe
out enemies in the way.
STOMP
This offensive technique is
Mario's trademark. Jumping : a
and landing squarely on top of 7]
an enemy will usually defeat it,
but be careful: some enemies ooo § toe
can't be stomped a
PICK UP AND KICK
Approach a stomped Koopa
from the side while holding
down the B Button to pick him
up and carry him wherever
you like. Release B to kick him a &
away.
TAIL ATTACK
Mario's Raccoon Tail is stylish
and functional. To attack an
enemy or hit a (Block with
your tail, face your target and
press the B Button.
Rapidly press the A Button to
swim, using the Control Pad to
change direction. Frog Mario
can swim using the Control
Pad alone; pressing the A ¥ a
Button gives him extra speed.
SMASH_IT_UP
If you hit a block that an
enemy is standing on, it will
result in defeat for him. Hitting
blocks from below will also
reveal items they contain, or
smash them
You probably already know a
how to get into normal pipes—
just press Down on the Control
Pad. To get into upside down
pipes, jump directly under
them and press Up.
CLIMBING
Some '? Blocks contain magic
vines that Mario can climb to
reach bonus stages or secret
rooms in the clouds. In difficult
stages, thése vines will also be
important safe spots.
Press Up on the Control Pad
when you're in the doorway to
open the various doors you'll
encounter. Some doors are
always visible, others are
revealed by Switch Blocks.
A RIO’S POWER. UPS. 1 | What would a Mario adventure be
] without Power-Up items? Doubly
difficult and half as fun! Not only
do the Power-Up items in SMB3
make some super game play
moves possible, they also make
Mario look cool! Items in action
scenes must be used right away,
but those obtained in Toad’s
House can be saved for later use.
Super
Mushroom
Also known as Small
or Regular Mario, this
Is how you start.
SSS
Collect a Super
Mushroom to
become Super
Mario!
RACOON MARIO
The Tail Attack and
the ability to fly are
new powers you can
gain by collecting a
Super Leaf and Fire e
becoming Racoon
Mario! flower
FIERY MARIO
There's nothing like
good old firepower to
get the enemies
sizzlin’. This attack
will affect almost
every foe.
Hammer
Tanooki suit
Suit
FROG MARIO
Get ready for aquatic
action with the Frog
‘Suit. It lets Mario
swim like a frog and
leap like one, too.
TANOOK! MARIO
This fuzzy brown suit
gives Mario all the
powers of Racoon
Mario plus the ability
to turn into Statue
The Hammer Bros.
Suit is a crafty outfit;
the Hammers he
throws are powerful,
and the shell is
fireproof!
VY ARIO’S MAGICAL ITEMS
Unlike Power-Ups, which can be obtained items can only be found in White Mush-
in many different places, some of these room Houses or other secret locations!
STARMAN
He grants temporary
invincibility, and is usually
A high-powered Raccoon
Suit, it lets Mario fly at will
Allows Mario to skip one
stage of a world, it's
Use this to break boulders
on the Map Screen in
found in i@ for an entire useful for Tt order to travel = oT
Blocks. stage, or until passing @ to remote eS | iy
he gets hit. problem levels. . stages of a ep
1 world, i f
f=) MUSIC BOX Zh) 1-UP MUSHROOM
The beautiful music of this
magic tune box puts
The three Magic Whistles
take Mario to World 9, the
Using the Anchor, Mario can
keep the Koopaling
The key to success in SMB3
is collecting these
wandering Warp Zone. Airships from gears valuable
Hammer Bros. They are well escaping. : mushrooms.
to sleep. Not a hidden but read = 3 Another rather & They are
particularly on to find out weak item but everywhere!
useful item. where aS tough to find. |
Learn these advanced moves and you'll be able to explore
new areas of the Mushroom Worlds. Plus, you'll be more
likely to survive in dangerous situations.
Some blocks are in diffi-
cult-to-reach places. Invis-
ible Blocks that are
diagonal to a visible block
can only be made to
appear if you stand on the
corner of the visible block
and jump up.
To get on top of a block
from one that is directly
below, stand on the corner
of the lower block, jump up
and bend your jump around
(using the directional arrow
on the Control Pad) so you
come out on top.
To get into narrow pas-
sages, get a running start
and at the last second
before you jump, press
Down. You'll squat and
jump into the passage. You
canalso fly while squatting §
if you time it right.
When you're on an over-
hang and you need to get
under, jump up and then
use the Control Pad to
change your trajectory
mid-fall.
While running, press diag-
onally Down and Left on =
the Control Pad to slide
through small gaps. In the
Ice World, you need only
press Down.
On slopes which have
small ramps at the bottom,
you can slide down and
make a last-second leap at
the bottom for an extra
high jump.
If you accelerate (run while
holding the B Button) over
small pits and holes, you
can make it over them
without jumping. This can
sometimes be faster and
safer than jumping.
When you have a lot of
blocks that need to be
cleared quickly, some-
times a well-placed Koopa
will do the trick. In any
event, kicked Koopas make
excellent block removers.
THE OSCILLATING KOOPA TECHNIQUE
Have a Koopa do the dirty work of col-
lecting points and 1-Ups for you.
When an endless number of enemies, such as
Spinys or Bullet Bills, are coming at you, kick a
Koopa so it goes back and forth between two
obstacles. Quickly find a safe spot to stand in. As
the enemies attack, they'll be knocked out by the
Koopa and you'll get points and eventually 1-Ups.
If you stomp several enemies in a row
without touching the ground, you'll
gain more points for each one. After the ninth
enemy, you'll start getting 1-Ups. To accomplish
this maneuver, you need to be Raccoon or Tanooki
Mario and you must be in a place where there is an
endless supply of enemies, such as a Goomba
generating pipe.
MULTIPLE 1-UP/
In a variation of the Goomba Stomp WAIT V ES 0) |\\| STAGES
1-Ups. It's difficult but it works! extra life.).
. Technique, stomp an enemy and
. jump onto a vine or rotary lift. When the Some stages have multiple 1-Ups or hun-
™ enemy returns or recovers, stomp him again dreds of coins. In these worlds, you can collect
and leap back onto the vine. Touching the vine all the 1-Ups or all the coins and then lose
. doesn't count as touching the ground, so your life intentionally so you can go back and
a you'll keep racking up points and eventually, do it again (You'll still have gained at least one
H
.
‘VY ARIO’S FOES
Some are new and some are old, but all the bad
guys in SMB3 spell trouble for Mario. Fortunately,
there are usually multiple ways to defeat each enemy,
but some enemies are totally invulnerable or suscep-
tible to only a few attacks. Enemies are worth
various numbers of points—the tougher the
enemy, the more points you get.
Red Koopa Troopas
These brainless sentries pace
back and forth in a given patrol
sector.
Similar to their wingless cousins,
these Paratroopas charge
directly at Mario.
Creatures this big shouldn't be
able to fly, but in the Mushroom
Worlds, anything goes.
Para-Beetles
Flying members of the Beetle
family, these aviators can be
used as stepping stones.
Blooper Nanny
Talk about adventures in baby-
sitting! Watch out for this
Blooper’s stinging kids!
Venus Fire Trap
A hot tempered variety of the
usually laid-back Piranha Plants.
Ptooie
A mobile species of Piranha, it
juggles a deadly spiked ball with
its over-sized lips.
Little Goomba
The traitorous mushroom tribe
from Mario's original adventure
comes back for more!
If one of these gets near you,
you won't be able to jump high
or run fast. Jump repeatedly to
get away.
Found only in stage 5-3, he
wears Kuribo's Shoe, a high-
stepping item Mario can use
too!
(QE Green Koopa Troopas
io
Ferocious attacking Koopas that
charge at Mario in a straight
line.
Identical in action to normal
Koopas, they can be dealt with
in a like fashion.
Dry Bones
A mummified zombie Koopa
which comes back to life after
you stomp it.
Buster Beetle
He's not fireproof—he likes the
cold and attacks by tossing Ice
Blocks.
Lakitu’s pet is a familiar sight to
Mario veterans. Don't try to
stomp him!
Piranha Plants have truly
overgrown some areas in SMB3,
including upside down pipes!
Nipper Plant
This walking Piranha is hungry
for Mario, and will even jump to
get at him!
Para-Goomba
Bowser's magic has given these
rascals wings. Watch the skies!
These tiny terrors will try to
trounce you with a block. Get
the jump on them!
Flying fish that make the aquatic
adventures more than a day at
the beach.
=
Ses.
rae
By
Like Red Troopas, these winged
Koopas go back and forth in a
given area.
Bigger heads don't mean bigger
brains for the giant Koopas;
they're still easy.
Buzzy Beetle
This fireproof beetle from the
original SMB returns with some
new tricks.
Blooper
Another familiar foe from the
past, Blooper is a squid that
appears underwater.
Piranha Plant
Those dangerous carnivorous
plants are really making a
comeback! They're everywhere!
Piranhacus Giganticus
In the Land Of The Giants, giant
Piranhas grow to their own beat,
and ignore Mario.
Munchers
Indestructible Piranhas that are
often found in huge clusters
Starman, help!
Para-Goomba With Micro-Goombas
Look out for this flying pest.
Avoid him and his kid brothers
entirely.
&
Grand Goombas
Larger than life and twice as
ugly, Grand Goombas are
otherwise like Little Goombas.
Boss Bass
Even if Mario is Super, Boss
Bass, the terror of the high seas,
can swallow him whole.
Spiny Cheep-Cheep
Swift swimming and spiny, look
out for these in later water
worlds!
Hammer Bros.
These roving bandits from the
original SMB game have brought
along the family!
Sledge Bros.
Tubby turtles that really throw
around their weight. Heavy stuff,
Thwomp Trap
A nasty block of blue stone that
will try to mash Mario in the
Fortresses,
Fire Snake
This flaming serpent inhabits
arid areas. A tail attack or Koopa
will defeat it.
The only enemy from SMB2 to
appear in this adventure, Bob-
omb explodes after being
stomped.
Rocky Wrench
These turtles often serve as
crew of Koopaling Airships and
military vehicles.
Boo Diddly
Don't turn your back on this
ghost. Face up to him until
you're ready to run away!
Bullet Bill
Turtle Cannons relentlessly fire
this living, deadly projectile at
Mario.
BOOM-BOOM
This Koopa boss controls the
Fortresses in each Mushroom
The only girl Koopaling, Wendy,
has conquered the Island World,
She's tough!
28
Se
Also known as the Clown Prince
of Koopas, Lemmy would rather
join the circus.
Big Bertha
This giant fish is a mouth
breeder, so it spits babies out of
its mouth at Mario.
Boomerang Bros.
G'day Mario! It's the Hammer
Bros. from “Down Under,” the
Boomerang Bros.!
Spiny Eggs
Lakitu tosses these around,
trying to hit Mario. They turn into
Spinys.
Podoboo
Living bubbles of magma that
leap out of lava lakes and also
drop off the ceilings.
|. Fire Chomp
Floating in the sky above the
Mushroom Worlds, these fire-
spitting orbs attack at
inopportune moments.
Spike attacks by throwing a
magical spiked ball at Mario.
Duck and cover!
Lava Lotus
3S
Piranha Plants, the Lotus spits
fiery lava bits.
Hot Foot
Hot Foot haunts Fortresses and
behaves like Boo Diddly, chasing
you if you turn away.
Missile Bill
Bullet Bills with a red hue will
travel back and forth in search
of their target
Bowser's youngest Koopaling,
Larry, has taken over the
Grass Land.
Iggy’s fast but not too tough. He
now controls the Land of the
Giants.
Bowser's oldest Koopaling and
second in command, he's a real
monster!
Baby Cheep
They may be small, but their
touch is as deadly as that of
their giant mother!
Fire Bros.
These Twin Toasters want to
start a Mario inferno. Give them .
a taste of their own medicine.
Lakitu
Mario's high flying antagonist
from the original SMB returns for
more fun!
Jelectro
Avoid a shocking encounter with
this unmoving and unbeatable
aquatic enemy.
Chain Chomp
One of the most frustrated
villains in video games, he'll bite
if you get too close.
Roto-Disc
Unbreakable whirling traps
which often bar the direct path
through fortresses.
It's quite a shock when the Sun
comes down in the Desert
World. Don’t get sunburned!
Stretch
Another spooky inhabitant of
Fortresses, Stretch lives inside
weird white blocks,
The flame from these powerful
rockets propels the Airships and
burns intruders.
Grouchy old Morton waits for
Mario in his Airship over the
Desert Land
Big and burly, Roy is the master
of the Sky World. He's a big
boy!
Bowser is back and at the
bottom of Mario's troubles. Can
Mario defeat him again?
The Matching Game Panel will appear on the Map Screen every time you
score 80,000 points. If you clear the board, you'll get lots of items and coins!
Turn over two cards, if they match you get the item. If not, they turn back over.
Miss again, and you're out!
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There are only eight
boards In the matching
game. Don't worry about
matching on your first try,
but use the info you
[ofofefopopey uncover to try and figure
fofofofo| ope] out which board you're
playing. The key is
oheho hohe Eeh concentration!
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Use these symbols to decode the info on each world’s title page and on the maps. You can
tell what will be in each Toad’s House, what the Wandering Hammer Bros. will give you, and
in which stages you can make a White Mushroom House appear. (Note that symbols used in
the World Data Box and on the World Maps may be slightly different.)
Weering Hanmer Bros. — i ESE |
ide E some stages, if you collect over a certain
number of coins, a White Mushroom House will
appear on the Map Screen. The World Data Box
tells which stage and how many coins you need.
If you're in an odd-numbered world, there will be
a P-Wing inside the House, in even-numbered
worlds, an Anchor will be your reward.
| nside the Mushroom Houses, Toad
will offer you a choice of three
chests. Look in the World Data Box to
eat the wandering Hammer find out what's inside each one.
Bros, for an item. The World Choose the most useful one for the
Data box will tell you what you'll point you're at in the game, or for use
get. later. (Exact order of items may vary.)
WS
: ja Super Leaf @} 10 Coins Block
Super Mushroom Frog Suit Music Box = eee
bel Mad Fire Flower Q | switch Block
~ Fire Flower ?% Tanooki Suit Jugem’s Cloud Fi
® Super Leat ® Hammer Suit % Hammer -| Starman (B)| Magic Note Block
“> Starman P.Wing fii Magic Whistle Le Mushioon
AN
®) ® Kick This = © Up, Up And Away! = = This Sky Pipe Leads To A Secret Coin Room!
Crazy
Koopa After you defeat the three Use the Switch Block to turn the blocks into coins.
P Goombas, get a running start Collect all the coins
Boot the Koopa so as Racoon Mario so you can =
and you'll have runwa
it hits the block; fly, then follow the coins into ¥ , #
a)
be ee
room to fly to the sk;
then get the item the sky. pipe ee
Tricks and techniques learned in the J . =
first world will come in handy later. ae f .
e aa : i tae
Master them all!
= Score Points And 1-Ups If You ©
Stomp Without Landing! ® 1-Up
Mushroom Going Down Pipes Resets 3 If you hit al Block
if you can squash nine Goombas without touching @ Blocks!
E oz]
ae a
the ground between stomps, you'll earn more and Above this Sky Pipe and 7 sere vee from below, a mushroom om a 5 ‘ s,
more points for each one until the ninth, when to the right is a 1-Up you collect a Power-Up item may a ar. If hit i adie = |
you'll get a 1-Up. Then, for each Goomba after the Mushroom! Score it! oe from a fi Block and then go y appe: you hit it
down a pipe into a secret on the bottom left side, saa aaa.
ninth, you'll get another 1-Up. Use the endless spill ls e
of Goombas here to score unlimited 1-Ups! room, when you come back the mushroom will fall to
out the item will be back in the
a a Tt | @ Block. Get it again! the right, and vice versa.
Although the technique is tricky at
ne :
: ! : F jee ee fi You can make it go any gy gl f 5
first, you'll do well to learn it. You're Bec as : way you want! | ma ft.
sure to need a few extra Marios for 4 aaa 3 aos
=
this adventure! TET TTI Ti Titi
re = : i i 0
Each of the well-hidden This Magic Note Block Launches Mario Into CoinHeaven! @ How To Find
Whistles will take Mario Kick the Koopa left so he clears away some of the The First Whistle! L)
to World 9, the Warp blocks, then jump into this space to make a Magic g%.,09 If you get on top of this block and oh a j
Zone. The first is located Note Block appear. Jump on it and press Up to j f , squat for 5 seconds, you fall — 7 C
Pt get to Coin Heaven. Once there, run back and Py +5
in World 1-3, and it's dif- la behind” the background scenery.
forth to get the speed you need to fly. In the sky, Once there, go to
ficult to find by chance. at the middle of the stage, is a 1-Up! the end of the
—_d AAA nachan
You'll have to take advan- stage and you'll
tage of the background ‘els ‘ ° r go to a secret
*P, : "| Toad House &
scenery... : he : aff : : 2 : : i where the first
cas a - . ~ = Whistle is kept! 4 = ie e
Remember Your Physics
You can collect this
1-Up only if it falls
towards the right,
‘so hit the block on
® Frenzied Hopping @
Pays Off!
The only way
you'll get all 4
10 coins here =
@ Use A Koopa Or Your Tail!
Try to get both the 1-Ups.
Even if you lose a life, you'll
still come
out ahead!
= Make The White Mushroom &
House Appear!
Be sure to net these 10 coins.
Score 44 or more coins in 1-4, and
the bottom left. the White House will appear on the
Map—inside is a P-Wing!
Ae
= Automatic Scrolling Makes
For A Frantic Situation!
In this world, you have no
choice but to move fast,
but be sure to look befor (
you leap! It takes skill! x
is by jumping
fast and a =
= furious =
@ The Ceiling Is Falling!
Make for the safe spots and move right
= Beating Bombastic BOOM-BOOM
The key to beating BOOM-BOOM is tak-
ing him out quickly. If you delay, he gets
really excited, and then you're in trouble!
Stomp him, jump away, stomp, jump,
stomp. It's easy if you're quick!
There's enough room here to fly after you get rid of
> Dry Bones. Fly left and up, off the screen, then fly when the
i - right. The screen will scroll right. When you can't go ceiling
further, stop flying and press Up!
A Boom-Boom Has A sli : ii
Second Whistle In
This Fortress!
BOOM-BOOM, a big Koopa
bully, guards a danger filled
fortress in the middle of this
world.
= Use A Koopa! @
Wilt this Fire Flower with
a well-timed Koopa or a
few fire balls.
Jump around in this tunnel
to reveal the Magic Note
Block. It .
will take
you to Coin
Heaven.
Another Trip To Coin Heaven!
This odd grayish world offers another chance
to go to Coin Heaven. It also gives you a
chance to practice your Slide Attack.
Slide Attack!
Press Down while on
the hill to eliminate
enemies on the slope.
@ This Rail Lift Is Safe
You can stand here and
wait until the time is
right before jumping.
® Use Your Head @
Squat underneath game
this block and use
your head to collect
& the coins
= A Short Runway
To fly here, start running at the
edge of the platform
and make a short
jump in the middle.
Stomp the Koopa and
then toss him out of the
te
way before you go for this 000 000
000
Perilous Platforms And
A Short Runway
Rail Lifts with motors are safe to
stay on, but those without will fall
off the screen upon reaching the
end of the line.
” 0
* Cannon Ball Capers! © Point-Blank Range Is
Bowser’s seven bratty kids, If you stand on top of a cannon, the Safe!
E cannon balls will harmlessly hit your feet
also known as_ Koopalings, and give you 100 points a pop! As long as
have each taken the magic : youre.nont next
: ullet Bill,
wand from a King of a Mush- : won't fire at you
room World. Larry, the young- ‘4 ‘ od But step away,
est Koopaling, turned the King and watch out!
of Grasslands into a dog. It’s
Mario to the rescue!
~
“Yo Mario-you made it dis = A Lone Power-Up Item!
far! Well, I'm gonna make This is your only
sure you don't get past chance to Power-Up
me! (Mario'll never think dat on the airship, so be
he has to stomp me on da sure to grab it!
head three times ta knock .
me out! With my quick
jumping skills, he won't
have any room to leap
himself! And da easiest way to avoid me,
running underneath when | jump—he'll never
figure that out)”.
Distinguished by his royal tur-
ban, the King of the Grass
Land is relieved to be normal If you don't beat Larry the first
again. A dog's life is, well, for the dogs! And time, you can try again. However,
it looks like the king’s Mushroom Retainer the airship will flee to another
has a note for Mario from the Princess, spot on the Map Screen. It will try
along with a free Powered Racoon Suit. to take a position beyond unfin-
— ished sec-
tions of the
world. But the
Anchor — will
prevent the
airship from
getting away.
Ruins Of The Mushroom Pharaohs m
o :
In these ancient ruins, Mario plays archaeologist and leaves no As Racoon Mario, fly up to the Sky Pipe. Hit the Switc
stone unturned in search of coins and Power-Ups! Block inside to
reveal coins. 7 The last pipe in the world
Although the tall won't leads to a room with a Switch
defeat every enemy, it will Block. Hit it, leave quickly and
work on Fire Snakes. Be collect the coins here.
sure to get the 1-Up this
one guards.
Pick up the Koopa at the
beginning of the world and hit
You'll see the this block with it for an item.
Micro-Goomba's
feet right before
he leaps at
you. Try to
get the
7]
Collect the visible coins and make the Switch
Block appear. Jump off the platform and swim
left. The platform will be there; get on, hit the
Switch Block and get all the coins that were
blocks. Make a running, Koopa assisted leap
= ff the platform to get the last four!
=
It's easy to make jumps like this
‘one if you hold down the B Button P
as you leap. :
U
A Challenging Oasis! House will appear on the Map
Collect 30 or more coins in this Screen. It's a tough feat and
level, and the White Mushroom takes practice!
Your reward is the
Anchor! Use it to
keep the Airship
from moving
e Use Dry Bones To Get Unlimited 1-Ups! a ee ES DER aU ei SY EGE ESD POD RY TE AM i i
As Racoon Mario, you can use a similar technique to the one you used with s Pie eas Seana Sn Ra
PO on
i! Bip ermescass
eR HERE
Goombas in World 1-2 here with ADOY Bones.
soe st areas anne ame ae ene za se nm mamas ED
Auasusasinaisten taation boon cnet hoe sane toes anaes aa Sei ats enone
AA AML aht Atceresewuscntn maesinemonanra so anaimas cron eR aR
FRG ATOR
am are save very See eee ree te
if you turn your back on a
bad Boo Diddly, he'll chase f rs
Trigger the Thwomp ee ey eon : s r’% LN ‘
and run through as e b The Whistles let you
it's going back up. <a y travel to any world you a V )
want to visit. Once you
(1) 7) have found a Whistle, a SP
Another BOOM-BOOM waits for you here. use it when you're;on
He’s pretty similar to the last one—so stomp the Map Screen, and
him quick and you won't have any problems. you'll be transported to
World 9, the Warp WORLD 1
Zone. Use this chart to WORLD 2~6
plan your trip. WORLD 7~9
it you get three Dry Bones together, as
Racoon Mario you can stomp them
repeatedly without touching the ground,
gaining more and more points and
eventually, 1-Ups.
Take the high road or the
low one, it's up to you;
3 Ba Pe ay just watch out for Boo
vererereyy we ' " Diddly.
REARS RSET SI 2
BOOM-BOOM'S ROOM \
> >»
CMM TTT T Tt ame T Torti ry ty PATE bao
We
) o
Don't pass up the Switch To clear the blocks away from the
Block in the sky. Drop exit pipe, stomp one of the Koopas
@ ‘wice and get out of the way! rT
straight down after you hit it
Riches Of The = for a big load of coins and a
Pyramids tpt
The pyramids of the Once again, use a
Mushroom Pharaohs PS ey hd aa
loom ahead. Although you're not Super.
filled with coins, they
are daunting obsta-
cles.
S : 3)
Run towards the right with your captured Koopa, and when
you get to the tornado, jump directly into its center. If you
time your jump correctly, it will carry you a long way.
When you land, the sun will try to set on your head. Let
him have it with
the Koopa!
= You can collect
up to 28 items from
the Hammer Bros. and
Toad’s House. If you get a
29th, it will erase the last
one in the box. So make
timely use of your items!
Evil Elements!
Natural forces will work to halt
Mario’s progress through this
world—a sinister sun and terrible
tornado.
Don't kick this character after
you stomp him, but pick him
up and take him with you.
You'll need him later, trust
us
o
Not only are many
coins to be had here, ,
but two Switch
Get a running start and fly, pals Wait until the
Underneath this platform, a _—_ Don't break these blocks, Boomerang Brother
veritable shower of wealth will » but find the Switch Block throws two boomerangs,
then rush him.
As a Racoon, fly up to gag
the upper left corner, s Blocks can turn all
breaking bricks as ay the blocks into extra
you go. coins!
eatios
Take The High Road For a Big Load!
You have your choice of ways to go here,
but we definitely recommend the upper
path, becauseit’s guarded by fewer enemies
and offers chances at many more coins!
fill Mario's pockets! , and turn them into coins.
Grab a Koopa, get on the
ground to the left of the
floating block and let the
Koopa go. Jump for the
item!
Climb A Vine To A Secret Room
SB Just like in the original Super Mario Bros., some blocks have vines
inside of them. The vine in this world leads to a path of clouds that
will take Mario to a sky pipe and to a bonus coin room.
\)
Talk about getting no respect! Because
of their chain, these Chain Chomps can't
get at Mario—or can they? If you stand
there and watch one for 160 timer
seconds, his chain will break and he'll
have one chance to get you
Yet again, a Koopa Troopa can
unwittingly help Mario retrieve a Power-
Up item by clearing away the blocks
from around the Wood Block it’s hidden
© in - as a»
& Raid The Lost Pyramid Of Mushroomkhamen
Walls seal off portions of the pyra-
mid. You must either use Buzzy
Beetle to break these down, or your
Racoon Tail. Since you can reset the
? Blocks near the entrance door, you
= YTART iD should be able to fully Power-Up.
Collect the Power- Bg
Up item, leave the
pyramid and
come back. It will
be there for you
i]
In a later world, a letter from the
Princess will tell you that bandits
have taken a Whistle beyond the
Sand Dunes. Well, to get beyond the dunes
and bring those bandits to justice, you'll
need to get the Hammer from the wander-
ing Hammer Bros. Break the rock in the
upper_right hand corner of the Map to
reveal the path.
ae (ae eee
Break just enough blocks to clear your way
to the Switch Block. Then activate it and
collect!
Kick a Koopa into one
of these small pits and it
will break the block so
the vine can sprout.
Climb it to the clouds,
Make the invisible block
appear and use it to
enter the pipe. Inside,
there's a chance to get
a lot of coins, and a 1-
Up that's hidden off the
top of the screen, fifth
block from the right
tactic to ambush Mario. He'll fall off
the ceiling when you get close. Be
toward you.
Special Turtle Techniques
Release a turtle one block
away from a pipe or wall,
and it won't hit you as it
bounces back.
Release a Koopa as you
hold it over a pipe or
block, and it won't return
if you back track.
3
= ee
Holding a turtle in front of
you as you run will .
Protect you from a frontal a “aaaa
attack.
That tricky beetle, Buzzy, has a new
ready to jump over him as he spins
ail increase Your
“ey 0s: Chances Of
3B. Collecting 5-Up!
You get 5-Up for three Star
Cards. To collect a Star Card at
the end of every world, run
towards the goal while holding
down the B Button, and jump at
the card at a 45 degree angle.
It’s The Morton Koopa Jr. Show!
C4 a
e = =
Mean old Morton has turned
the King of the Koopahari
Grab this item; He's not a mutant or a teenager, but
. . . it's your only Rocky is a turtle and he does toss
Desert into a spider. Being one Ghanae i ninja throwing
of the older Koopalings, Power-Up on wrenches!
Morton’s ship is more advanced Meroe ae
1 irship, an
than Larry's, and more danger- you'll need It nuisance in
ous! There are a couple of World 8.
places to use extra caution.
This is the most
hazardous part of
the Airship. Once
you see the floor of
the ship scroll into
view, run like a
madman through
the maze of crates!
~
Although the
Airship's layout
seems chaotic, this
cannon is placed to
be particularly
menacing to
intruders.
Morton Koopa Jr. Is A Real Grouch!
“Grrr... Mario, | ain't feelin’ too good today.
My hair looks terrible and | can't be
bothered wit’ you. So come over here where
| can blast you wit’ dis here wand. (We'll
just see if you can stomp me on the head
three times. | may be slower than little Larry,
but I'm faster on the draw.)"
Morton’s Show \@ aa\
Is Cancelled! 48 Taking Off On A Short Runway
By running back and
forth while holding
down the B Button, you
can ‘get up the speed to lift off in a
smaller area than you normally need.
Start flying as soon as you hear the
whistle.
Mario has done it again
and the King of the
Koopahari is back to his
handsome self. The Princess has also
left Jugem’s Cloud behind for Mario
to use, a magical item that lets him
skip an action scene.
Arcus
aaffie olt MA olf
ISLAND WORLD .
| a oe ee |
Don’t Lose Control Blooper Alert!”
A strong current flows out of many of the
underwater pipes. Don't let the flow make
you lose control, but swim through it as
quickly as possible
Bloopers are a constant
underwater hazard.
Swim with care when
you see one.
The critters in the sea are mean, lean
and hungry! Since water is the primary
element in this world, we recommend
the Frog Suit or Firepower as the choice
of gear.
A Power-Up In The Deep
Go straight down at the beginning of
the world to find a
Power-Up. You
should always
collect Power-Ups,
because they're
worth 1,000 points.
Get Three Starmen In A Row
If you get the first Starman and
then hit the two indicated '7
Dropping Donut Lifts
Donut Lifts flicker and fall if you stand
on them for a few Blocks while you're invincible
seconds. Look out Some c} there will be Starmen instead of
below! ‘ coins inside! It's a tricky
maneuver, but worth the effort for
triple invincibility!
Those pesky flying fish, the
Cheep-Cheeps, are back
and more bothersome than
ever! It’s best to use fire-})
power to fry them, but you F
can also stomp them.
Use The Koopa To Hit The Switch Block
Once you hit this Switch Block,
you can collect some extra coins, gsi
and try for the Power-Up in the naa,
Note Block. But keep an
eye on Boss Bass! _
We think you'll dislike Boss Bass. He
can swallow you whole even if you're fully powered-up!
Plus, the land in this world rises and sinks, putting you
right within his reach!
(@ Go Over The Top For A Power-Up
By jumping at the water's surface, you can get
on top of this island. Once there, you'll find a
A Switch Block Makes A 1-Up
Accessible
DO
Hit the Switch Block
and while its magic
is in effect, it's easy
| to get the 1-Up in
| this invisible block.
A Tricky 1-Up
To Collect
The 1-Up in this block will
drop into the pit below if
you're not careful.
Go Racoon Mario!
As Racoon *
Mario, you can Yow
fly up to this
area and
score a few
extra coins!
tozThe Goal
@® Another Helpful Switch Block
a
the Switch Block appear: BB
activate it, and the coins will
turn into a bridge to the goal a
Boogie across the bridge
(holding the B Button as you
run) and Boss Bass won't be
able to catch you
Use an Ice Block to make
@
Not For The Faint
At Heart
If you're feeling brave, go for this
1-Up. But first get rid of Boss
Bass with a fireball if you can.
To The Goal
Ride The Current
A current boost will carry
you past this Blooper at high
speeds. Go for the goal!
The doors in the fortress lead to a
flooded “back” stage. Most of the
doors will just waste your time if
you take them, so follow the map
carefully.
@ Boo Diddly Sandwich!?
Be sure to give both
ghosts a look as you
wait for Thwomp to
reset, or one of them
will get you.
This BOOM-BOOM Can Fly!@
You'd better stomp this guy three times as
fast as you can,
otherwise, he'll
sprout wings
and fly about
the room. Then
he's really
tough to defeat.
Warp To BOOM-BOOM
Although it’s difficult to do, if
you enter the third door and
press Up
again fast,
you can go
straight to
@ Repeated Item Collection @
Is Possible
Going back and forth between the Front
and Back of this stage will reset the Power-
Up items in the Back Stage, so you can
collect them again.
Most methods for getting
unlimited 1-Ups involve
skill and practice. In this
world, the technique
works automatically.
BOOM- ee
BOOM i
s 0 = °
The Jet Coaster Jump
Slide down the hill and
wipe out the Goombas
At the last second,
jump and you should
make it over the pond.
@ Racoon Mario Can Make It @
On top of these
islands, there are
T-shaped struc-
tures that contain
10-Coin Blocks.
By now, you know that the Frog Suit
makes it much easier to swim in the
water worlds. Also, certain underwater
pipes can be entered only if you're
wearing the Frog Suit.
The secret rooms
you reach usually
have valuable things
inside, like 1-Ups.
® Big Bertha And ®
Her Babies
Big Bertha won't
try to eat you, but
she'll send her
baby Cheep-
Cheeps after you
Take This Door To BOOM-BOOM )
If you're in a hurry to
get through the
Fortress, head for this
door and go straight to
BOOM-BOOM's Room.
The Last Door Leads Td
A Secret Coin Room
An invisible block directly
above the door in this room
will allow
you to
collect all
the coins
here.
BOOM BOOM’s Room
© An Easy 1-Up ®
This 1-Up is easy to get to
if you take the correct door.
Hit the ? Block so the 1-Up
falls to the right.
A 1-Up Factory, Courtesy Of Lakitu And His Spiny Eggs!
Get rid of the two Para-Goombas. Go right until Lakitu
appears, then back track left. Capture a Koopa, and j
kick him so he oscillates under the Piranha Plant, then
stand under it on the platform. The Koopa will hit
Spinys for points and then 1-Ups!
a
x 1 a he ; ,
l
® A Frog Suit Exclusive!
Wearing the Frog Suit, you
can get into this pipe. Hold
Left as you enter so you can
get to the giant 7 Block.
S Go Against The Flow %
For A 1-Up!
Swim against the
current here and you'll
reveal a 1-Up in an
invisible block.
Make the Switch Block appear
Don't Just Stand
There, Jump!
Wait until the last
second to jump onto .
these Donut Lifts, and fips,
move along quickly.
In this stage, there are times that
dangerous Donut Lifts are your only
stepping stones, making for some pre-
carious spots!
Use A Kooy
Collect Coins
Kick the first Koopa you sagas
meet so it goes right
and it'll score 10 coins
for you.
Tc
with an Ice Block, then cause
the 1-Up to appear and fall right
Be ready to catch it when it falls
through the coins after you
activate the Switch Block
A Switch Block In The Sky
if you already have the 1-Up, don't
bother going towards the left, but head
right to the smaller cloud island and get
the Magic Note Block.
A spacious stage with big, grassy blocks, this
area is the home of a new enemy, Spike. It also
features a Cloud
World and a
way to finish off
the stage in Coin
Heaven.
Meet Spike
Spike attacks by magically
producing a spiked ball
and tossing it at you. Avoid
the ball and stomp him.
He's not too tough if you're
careful.
This water-filled fortress is the home of
another new enemy, Stretch, a ghost
who hides under the floor, ready to ooze
out and scare you. He can’t be defeated,
so you have to sneak by him with care.
GEESE EELEL
Make the Magic Note Block appear and launch yourself
to Coin Heaven. You'll get bonus coins, a free Jugem's
Cloud and finish off a |
| the stage there!
Neat!
EEEL
pur ¢
Grab it, especially if
you're only Super.
Firepower will help you
take out the Cheep-
Cheeps here.
Look Out For
ve Rotary Lift
Time your jump to the lift so you
land when it stops spinning. Then
get to the goal pipe fast!
0000000
0000000000 o000000¢
0000000000 00000000
Make The Vine
Grow And Climb It
Hit this block from
underneath and then
jump up onto the vine.
Bouncing Wood @
Blocks
You can use the bouncing
Wood Block here to attack
the enemies when they're
next to the
block. One
contains a
Power-Up
item, also.
Ww
(@ Heeeceeeeees
Stretch!
We recommend the
indicated path if you're
Super, but if you're Small
| you can take any way you
want.
4 BOOM-BOOM Is Flighty
A flying BOOM-BOOM controls
this Fortress and there are
floating blocks that will get in
your way if you try normal
tactics. Fight him in the center of
the room
BOOM BOOM's Room
@ Life Saving Vines a “ Use A Koopa
Hit the block with a Koopa, an Ice Get This 1-Uj
Block, or your Racoon Tail to make Be sure to pick 4 More Switch Block Magic! @ t's Slow, But It Works
the vine grow. Take a 7: up this 1-Up; = : Kick a Koopa so it bounces
rest at the top until | 4 : Hitting the Switch Block will make it possible to :
thats poss down ee to a collect the 1-Up, and to get the 44 coins in this en the Switch Block and the
then run for it! } world you'll need to make the White Mushroom berets bali it will
“a 3 House appesr! points and 1-Uns,
This is one of the toughest
stages in the game. Boss Bass
is back, the tides go deeper
and leave you nothing to stand
on, and the islands are smaller.
You have to get to the safety
vines fast!
% How To Make Mario Invisible (That's Right, Invisible!) % Take Along
Clear the way to the first pipe leading to the aqua‘ic portion of this stage. Kneel on the white An Ice Block
% Get Rid Of That Para-Goomba = block until you drop into the background; then make a run for the pipe. If you're still in the <i vrepe rapa Aalasiel lee
if you're Regular Mario, hit the sixth brick 4 background when you go You pani : a
from the left and a Mushroom will come i down, when you come Se leat -.. 7 oa! ve cope dow a _
‘out. If you bump the Mushroom from EE ast out you'll be'invieiblel car sara ane : i avs eiiepon uae
i ' = 8 against enemies you
encounter there
There are a couple of neat tricks you can
try in this world, but be warned: they are below again, the Para~Goomba will bite
somewhat difficult to pull off! the dust Baa acl
A %
t@ & Free Frog Suit—What A Bargain!
Go down this pipe and hold Right.
You'll enter a secret room with .
coins and a Frog Suit! E
Two Ways To Get Unlimited 1-Ups In One World
In the first method, The second method is
capture the Koopa ‘ similar, but involves a /} 4 Batti
je the
Paratroopa at the different positioning of pa =< = bil Aster your patra Boomerang
beginning of the world, Mario. You also need to a am armas > those ‘colna, Brothera in the
then kick him so he : go back and get the r 5 S Beatie tris eanin ot tas
goes back and forth Koopa Paratroopa again, |
— — Treasure Shi
between the two which might be a Collect a number of coins that is a multiple of 11 Medcibabdal
cannons. You'll need to Be ’ hazardous undertaking Z
a r ry E
immediately get on the - First break down the Make the tens digit in your score (the second number = = .
blocks above the aA srs = _waill with the Koopa, go a2 from the right) match the multiple of 11. Stop the
cannon and send ma ; F back and get him again . timer at the end of the stage on an even number. One =
where the wall is (see i Ins and send him bouncing j a 3 ; . :
photo for positioning). between the pipe and a possible combination would be: 11 coins, score
The Koopa will bounce “3 cannon. (See the screen 9,310, timer
between the two cannon | “ AD Da shot for where to stand.) im 104. This
and hit the bullets for
points and then 1-Ups! : ain a works only
in Worlds
1,3,5 and 6.
/)
© You Can Do It! % Through An Unseen Gap! ©
You can jump over some of the Although the If you hold down
A ; automatic scroll of the B Button and
walls in this warship, even the Airship makes jump at this wall,
though the gap you go through it tough, you can you can make it
is off the top of the screen. This collect this Power- over to the other
7 Up! ide!
can save you a lot of time and i —_
effort. 0
KOOPA’S
Another 1-Up Opportunity @ @Use Your Momentum ® = A Kooky Mode of
J neith Transportation
jump on the three
Rockys and Bullet Bill
without touching the
Airship's deck 10 times
and you can score two
1-Ups.
f you jump on top of an enemy or
cannon ball and hold down the A Jump repeatedly on the Bolt Litt
Button, your momentum will give and it will take you across the
you an extra boost of height to gap. In this case though, it might
your leap. be easier to take the low road
and just avoid the flame jets.
“Hey Mario! Try some of my eandy rings, |
think you'll be surprised how they tastel (I
hope Mario falls for this trick, He doesn't
know that these sweets are deadly—yet!)”
The Island World was tough,
but Mario made it through and on To completely explore the large Island
returned the king to normal. Off on the hori- World, Mario must get a Hammer
zon, Mario can see the Giant World coming * from a wandering Hammer Brother
up—it looks pretty overwhelming! and use it to open the path to the Canoe. He can
then sail to islands with Mushroom Houses and
@reetings, Bonus Games on them.
The white Biook
Sones oa
8232001, @
LAND OF THE GIANTS
®
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It’s The Land Of The Giants!
Everything in this
world is larger
than life! Giant
Koopas and
Goombas are
common. Al-
though these
characters look
fearsome, they
can be kicked and
carried like their
smaller relatives.
@ A Double 1-Up Bonus Stage!
Big Bertha is back, guarding two gepppsseeessnes
1-Ups in this secret area. Make
the 1-Ups appear one at a time,
Even Giant Koopas Duck When Mario's Around
Yes, they're big, but they're still the same brainless
Koopas we know and love. Even when he’s Small,
Mario can take them on easily! fatal?
Different Timing Is Necessary @
Even if you stand right next to the pipe, Giant
Piranha Plants will still go in and out. So,
make a dash over this pipe
when the Piranha Plant is ()
going down.
G
* Clear Away A Runway
2°
because two can't be on the bs) §
@ screen simultaneously, __ ae Ba {inom @
ao - S&S
@ Unexpected 1-Ups
For Racoon Mario
Use the repeated stomping
method on these Koopas to get 1-
Ups. It's very tricky to do!
Grab the Koopa Paratroopa
and ditch him in the pipe, as
described earlier. Next, clear
away all the blocks and fly into
the upper waterfall. Then you
can make it to the Bonus
Stage.
‘J
The land rises and sinks here,
but fortunately, Boss Bass
isn't around. There are lots of
Cheep-Cheeps to give you a
headache though, mainly
towards the end of the stage.
&% inside.
Say Hi To The Sledge Brothers!
and land, a small earthquake occurs.
‘ Use an Ice Block To
Knock It Out!
Hit the big 2 Block
with an Ice Block to
get the Power-Up
® Get 22 Coins And The White House Will Appear!
Act fast to collect coins
after you hit the Switch
Block. If you get Starman,
it will be easier to collect
Stay Close
And They
Won't Hurt
You, Right?
still go in
7
@ Fly Up And Get Some Coins
Wait until Spiny has dropped off the
ceiling, stomp Buzzy and your
These tubby turtles are relatives of the Hammer Bros. They attack by
throwing sledge hammers, and are so heavy that when they jump
don't be too eager—Spiny's on the
clear. Fly to the Ceiling waiting to get the drop on you!
can run underneath the
@ brothers as they jump.
ceiling for some
% Getting Past The Big Guys
f you have Starman in your
inventory, you might want to
use it now. Sometimes, you
and out.
m dil
@ Hit The 1-Up % =
Once the 1-Up appears, it will go right
You should follow and collect it, but @ Bouncing Blocks @
To Buffet You!
There isn’t anything in these
bouncing Wood Blocks, so just
jump over
and past
them.
Usually, if you're right next to
Bullet Bill or a pipe with a
Piranha Plant inside, you can’t
be hurt by them. But in the
Giant World, it doesn’t always
work that way. Giant Piranha
Plants won't notice you and
(
@ i577
FORTRESS
% Hot Foot
Turn your back on Hot Foot,
the living candle flame, and it
will chase you, just like Boo
Diddly.
The Fortresses in SMB3 con-
tain some of the trickiest
areas in the game. They often
give you a choice of paths to
take, each with its own
dangers. It's up to you to
choose which way you like
best, since both are danger-
ous.
Horizontal
Thwomp Traps
This Fortress seems to
have Thwomp Traps
placed wherever there
is space for them. If
you don't like these
traps, take the
alternate route.
Ps
% Dry Bones
Galore
A trio of mummified
turtles and a ghost
make this way
dangerous. Take the
center pipe to get
here.
OrLDA-4
Lakitu has always had a grudge against
Mario. He can’t even let Mario take a
swim without dropping those blasted
Spinys on him.
SSss
” Beat The Current To A Secret Room Full Of Coins!
if you start on the ledge where the Power-Up is and drift down and left from
there, you can make it to this pipe without a Frog Suit
ORLDA:5
®@ Employ A Koopa
It's a tricky move, but you
can grab the giant Koopa
and use it to get this
Power-Up item.
You have to like the Tanooki Suit. Not
only is it cool looking, it gives Mario the
power to turn into a Statue.
Guided Missile Bill
Flashing Bullet Bills go
back and forth in search of
their
target
Invisible Blocks Are
The Only Way Out!
Be sure to face the ghost
as you make these blocks
appear. And remember,
those Dry Bones will come
back to life!
* A Haunted Power-Up
Be careful when you go
after this Power-Up.
Chances are, Boo Diddly
will be coming after you!
When you exit the bonus
Stage, Lakitu will be waiting
for you. Don't let the current
thrust you into a Spiny!
* Lakitu’s Waiting For You
% Think Small!
Statue Mario can fit through small
Climb A Vine To A Nifty Bonus Stage
Jump on top of Bullet
Bill to hit the Vine
Block and to boost
yourself onto the vine.
* BOOM-BOOM's Back @
To Normal
to jump.
The Tanooki Suit has the power to turn
into an invincible Statue for 5 seconds.
But it’s not generally known that this
power can be used offensively against enemies like
the Lava Lotus.
A Tanooki Suit For You!
When you enter the secret room, get the Tanooki
Suit first. Then hit the Switch Block and quickly
exit the room the same way you entered. Follow
the trail of coins on your way down.
Well, at least he isn't flying
But there is a rather
awkward ledge in the room
that restricts your freedom
Cut The Giants Down To Size
% 5 %4\ 4 ‘ %
* Giant Side 1-Up 2» (@Regular Side Sky 1-Up %
|
On the giant Fly on the Re, +]
Here’s a stage where you can change side of the ja 4 regular ste) A gis
; ; ; stage, there Pry and you'll find ee
the size of the giant enemies. Two willbe a 1_Up = aipinthe a 3
magic doors accomplish this feat, and in this block. (amimmnnlels sky.
) Fee)
also make different items come out of
the 2 Blocks. In effect, this
stage contains a giant side
and a regular side.
LAND OF THE GIANTS
mm \ Wer.>
@ ; ee
Magic Doors! ieee
These doors not only change the .
size of enemies, but they also reset
the items once they've been
collected, making repeated
collection possible. Powerful magic SS
|
is at work here!
i/
4 Regular Side 1-Up
@
On the regular side, there will be a 1-
Up here in an invisible block. Be
Careful not to let pry
this Koopa
corner you!
aaa
Fortress Of The Hidden Quarter
A Switch Block will open the way to a Hidden Quarter of the Fortress, which
gives you a chance to gain some extra coins and, of course, 1-Ups; plus some
extra practice with pipe maze tactics!
% Defeat Dry Bones First! @ % Use The B Button Dash Here 4)
You'll catch a glimpse of the
1-Up Block as you fall. Make
Exit invisible blocks appear to
form a stairway up to it.
You'll have to jump up off the
screen to reach this 1-Up
%
Hidden Quarter
Carefully observe the way
these pipes function. You'll
encounter similar pipe
a Go Up Through The Maze Of Pipes
You'll have to act fast on these Donut
Lifts. Stomp Dry Bones, collect the item
and hit the road! Try not to panic!
Hesitate on the upper donut lifts for just a moment and Dry
Bones will fall into the lava. Be careful not to hesitate too
long! When the coast is clear, hold down the B Button and
run and jump to the upper platform.
’
’
’
,
ca
LAAAaAAaAaAa
(daddies
% Reveal A Hidden Door!
long way to
BOOM-B00M,
but it gives you
a chance for
four 1-Ups and
some coins.
When you hit the Switch Block the door to the Hidden Quarter will be framed by
silver coins. Stand in the door and press Up to enter. The Hidden Quarter is the
% BOOM-BOOM's Back!
Get in position just to the right of the
center floating block to take on
BOOM-BOOM.
Act fast, as
usual
mazes and Directional Lifts
in later stages, especially in
World 7
% More Bonus Coins For
Racoon Mario!
Fly up to the upper left corner of
this room and you'll end up in
another area where you can get 30
extra coins!
® Directional Lifts!
Every time you jump while riding on this lift, it will change
direction. You need to plan which way you go carefully; if
you hit your head on a wall while you're standing on it, the
lift will disappear. You can jump off the lift, hit something,
and get back on, and it won't fade away.
1%
© Arrow Lifts @
These lifts will move in one direction,
whichever way the arrow is pointing. They
also disappear if you
hit your head on
something while
standing on them. All
Directional Lifts will
also fade after a
4 short time.
AIRSHIP Unlike the other Koopaling’s Airships, Iggy’s ship has no cannons or Bullet
Bills, only thrusters, but it can be tricky!
Take The Bolt Lift (
Across
S Don't Get Burned!
It's easy to avoid the flames here by
kneeling on the step. The two upper
rockets are hard to get through, but
there's a second Power-Up item in
case you get hit.
= Work Fast To Get
The Power-Up!
It's kind of tough to get this Power-Up if
you take the lower path through the
Airship. Make sure it falls to the right or
you won't be able to collect it
if you're confident in your
jumping skills, you might want
to take the Bolt Lift across. The
upper path is safer than the
lower.
( Patience Pays
Wait until these thrusters fire before
you jump over them. If you don't watch
your timing, you might get scorched!
‘© Iggy Is Generous $s
This is the only Airship with two Power-
Ups. Two Power-Ups, no cannons. .. what
was the Koopa
Ci) engineer thinking
when he designed this
Airship?
Iggy Koopa Is A Push-Over
“So what if I'm not as tough as my
brothers and sister! | can still get you!
C'mon, Mario (I think I'll try to get him
with my speed and a double blast from
my wand yeah, that's the ticket)”.
»
Lo > Try finishing the Air-
ship wearing one of
the special Suits. It's
difficult to do, but
you'll get a new mes-
sage from the King.
Another grateful King bids Mario good-
@ bye. Mario’s next challenge will take
him into the clouds in Sky World. The
Princess, thoughtful friend that she is,
left a P-Wing behind for Mario to use.
And he'll need it in the Sky!
Hammer Mario
i
Sets sepeine on
eter
44
Chain Chomp Arch and
Four-Up Island!
Once again, Racoon or Tanooki Mario
are the preferred Suits. If you can fly to
the Sky Pipe, you'll go to the island in
the center of the arch and get four 1-
Ups!
Choices, Choices...
This world gives you a choice of paths
to take, but you'll have to move quickly
to take the easier one. If you're Racoon
Mario, use your tail slow your descent
and take the upper path. If you're not,
you can still make it up there but it’s
more difficult!
As soon as you
start falling, flap
your tail to slow
your fall. Try to
land on one of
these blocks so
you can make
your way
upwards, Be
careful when you
jump, one false
move and you'll
be taking the
long way out of j
here! i
/)
Make your way up to the
very top of the arch. Get
the Starman you'll find
there and head left. If
you're still invincible,
another Starman will be in
the @ Block you passed on
your way up.
Once Chainy is out of the way, you
can make it up here. Inside the
secret room, you'll be faced with a
choice of two ways to go. By
kneeling and jumping, you can make
| it into the narrow upper passage,
which leads to a Music Box and the
end of the stage. The lower path
leads to Four-Up Island, a much
preferable itinerary. 4
®
You must get the four
1-Ups in the blocks here
one at a time since you
can't have two on the
screen at once. You've
got time, so be patient
Ny
Fly up as Racoon Mario,
hit the Switch Block and
two giant “3s” made of 38
silver coins each will
appear under the arch.
Awesome! Collect these
and then fly up and break
the blocks with your head
to escape the arch.
To The Goal
Buzzy's cousin Buster likes to play
catch! He'll toss Ice Blocks at you!
Throw some back at him. Boy, he
can dish it out, but he can't take it.
Pick up an Ice Block and use it to
water the pestering Piranha Plants!
@
For those of you who make it to
the upper route, you can enter
this pipe for three 1-Ups in a
bonus stage!
a»
To. The-Geal
45
46
J,
Wearing Kuribo's Shoe,
you can walk on
Munchers. Don't miss tee
the 1-Up above these 4a Py
@, munching menaces!
Hit the Goomba that is wearing Kuribo's Shoe
from underneath, and you'll knock his socks off
(literally)! Then go around and put on the shoe!
Have you ever wanted to stomp Spinys? Well
now you can!
Kuribo's Shoe can jump
high and stomp Piranha
=
Plants!
Kuribo’s Shoe!?! Just Do It!
Another of the coolest items in
SMB3 is Kuribo’s Shoe, which is,
unfortunately, found only in this
stage. Try it on
for incredible
stomping
power!
Mario can wear Kuribo’s
Shoe no matter what size
he is. He can even use
firepower while he has it
yon!
To The Goal
To get to this pipe, first clear away all the bricks. Get on the left side of Thwomp and get The three 1-Ups in this room are located in invisible You need to jump quickly to
@ running start at the edge (duck when the Roto Disc comes by). Fly straight up to the blocks above where the coin arrow is pointing. You make it through before this
,, pipe! ’ need to fly to get them. Thwomp
Three-Up Fortress
You can skip this Fortressand (@ @
still be able to move up in the A Roto Disc and Podoboo make
perfect timing of your jump a
must here. You can do it!
squashes
you!
%
M-BOOM.S.Reenm
world, but you might want to
get the three 1-Ups that are
inside if you're Racoon
Mario. If you can't fly, skip it!
rrr)
rry
This Tower to the clouds,
B leads Mario to the
second half of the Sky
- World. Now’s the time to
A Tower Connects The _ be Racoon Mario!
Ground With The Sky
ad
\
Climb the vine, jump onto the clouds and into
the pipe! Welcome to the Sky—Hope you're not
afraid of heights!
These three blocks
each contain ten coins.
Hit them with your tail to
collect! The fourth block
has coins too, but it's
more difficult to get to!
Once this leaping
menace is out of your
hair, collect the 1-Up
here!
It you want to use a
P-Wing on this stage,
you can find a 1-Up by
flying up and over this
portion of the Tower.
2
_
:
.
:
§
47
48
7
Be sure to keep your
P-Meter fully charged so
you can fly to the end of
the stage.
Clear Skies Ahead
For Racoon Mario!
Try to be Racoon Mario in this
We warned you not to take
world, because the path this route. Jumping frequently —
i i on the Rotary Lifts is the only ?
through the sky is safer, easier 1 Gay Gi takeenee \w
and has bonus coins!
@
Use a Koopa to break these blocks 55
‘so you can get inside the pipe and =, .
collect the Tanooki Suit within!
‘Stay on the lift as it drops >
just long enough to get the >
coins, then jump off! o 3
Tanooki Suit pipe and come
Collect these, go inside the a
out. The coins will reset! a
Dreadful Donut Lifts
If you can collect 28 or more
coins here, you can get the
White Mushroom House to
appear.
Para-Goomba and
Paratroopas will
attack here, Grab
a Koopa to break
bricks, but get rid
of that Goomba!
(7)
The only way to make it across the gap in these clouds is to
hitch a ride on a Para Beetle’s back. You have to jump squarely g,
on their back; they bite
@
Not only does activating
Para-Beeties Love To if hit from the side. this Switch Block make it
slightly easier to reach
Fly—And It Shows! your goal, it also allows
you to collect some extra
coins!
These flying Para-Beetle pests will give
you a lift if you jump on their backs.
This is tricky to do without a
P-Wing, but you can go
through the top of the right
@ wall to the end of the stage.
Endless Invincibility!
You can become
invincible for an
extended period
of time in this
world. If that's
not enough for
you thrill seek-
ers, there are
some other sur-
prises.
oe, (@ @ @
Kneel on the white background block until you fall
through it. Then return to the upper part of this
world through the pipe above. You'll be invincible
for a long time, and you can still get them with
your Raccoon Tail.
Use Starman before you
enter this world. If you hit Yes, those nasty little This Switch Block is
the marked blocks while guys are in this surrounded by blocks, just
you're invincible, they will world too, just waiting waiting to be turned into
contain Starmen instead for you. You should coins. It's tough to activate
of coins. know how to handle without a P-Wing
them by now, but be ye or pF
: 7 O
careful!
© by
49
The Podoboos you've encountered
in the past have all bubbled out of
lava lakes. In this world, they also
drop off the ceiling!
You'll want to make Starman
go right here, so hit the
bottom left side of the block
Leave Boo Diddly in the dust
and you'll be able to rest here
and collect a Power-Up. You can wedge yourself between the
exit pipe and the end of the stage. We
don't recommend it though, because it
can be fatal for you if you're small.
Patereyanl
B Even if you're Racoon (% % This is another of the most chal-
Mario, you won't have ‘emai Rarer = lenging worlds in SMB 3. You must
enough room to fly in this you should only get hit once in this be in complete control of Mario to
world. The key to getting world. master the moving lifts here!
through here alive is holding
down the B Button and
dashing past Lakitu!
Diagonally Scrolling Danger!
Bi:
To a certain extent, you can “tweak” Mario's
jumping trajectory. This is a case where you
will need to curve your jump around the edge
of the upper platform in mid-air.
Try to follow the photos.
(%
You must collect this item,
because you're almost certain
to take a hit in this world.
Unlike other worlds, you can’t
afford to’ pass it up.
Stand on the platform
as shown and this Fire
Chomp will run into
your feet. Don't just
stand there and watch
¢ it fall though, jump to
® the next platform,
Ss you're home free!
Get Bonus Points And A
1-Up At The Goal In Worlds
Starring Lakitu
When Lakitu follows you to the end
of a world, wait until he has thrown
four Spinys. Then, quickly tag the card at the goal
and you'll score points and a 1-Up.
7)
f It's possible to go back to
s the Earth side of the Sky
= World, and on the way, you
# can collect a 1-Up. You'll
have to go through the Tow-
er again to get back into the
clouds.
Deflate the flying Fire Chomp as soon as
you can by stomping on him. Use the
momentum of your stomp to take you to
the next higher platform.
= ~
= =
Wait until this infernal contraption
has fired, then jump over it. Be sure
to get the Power-Up.
sah Heel
Try to get on top of “The Gauntlet” by
jumping on cannon balls and Bullet Bills.
Run “The Gauntlet”—
Roy Koopa’s Airship
Roy's Airship more than meets
the standards for Koopaling
design with lots of cannons
and Bullet Bills!
®
if you didn’t get on top, you'll have to run
through here. Cannon balls will fire at you
from all directions, and it's difficult to avoid
them. In this case the right side of the
screen is a better place to be
wy ws
With all these projectiles in the air,
you'll be hard pressed to find a
safe spot. At this point, don't
advance too far, but stay on the left
side of the screen.
“When | hit the deck, my entire Airship shakes. Little
twerps like you, Mario, won't even be able to move. (Heh!
Heh! | don't think Mario will be able to time his jumps so
he’s in the air when | land. So it's time to squash him!)"
A Chilly Challenge Lies Ahead
No more troubled skies, Mario is on
to the arctic Ice World. Entire armies
of Koopas and Munchers have been
frozen by the sub-zero temperatures there, and
every surface is coated with ice.
Mario's Grey In The Face
If you time it right, you can turn
Tanooki Mario grey but not into a
Statue. Press B as you go down a
WINTER
WONDERLAND
| World Data Box
cay ws ® D&
E
®@ Ptooie Plants
When Ptooie spits the spiked ball in the air,
a jump over him. You can also easily defeat it
with firepower or a tail attack.
Become Fiery a
If Possible
All surfaces in this place are extremely The enemies in
‘ ej ae
slick and there’s no way you can come ae are
to a complete stop quickly. Be careful vulnerable to
you don't slide right into the enemy! firepower. oe
NS Werts@ winter wonvertann
No Gain, But No Pain
Use a Starman when you begin this stage
and you can whiz to this block, which will mers
contain a Starman if you
hit it while you're
invincible.
% How To Collect The Loot
Slide through the gaps in the upper passage, activate the
Switch Block and quickly get down to the coins. It takes lots
of practice!
@
® another Tough 1-Up
Make the 1-Up appear and then get onto the
smaller lower platform to catch it.
% Don’t Get Smashed!
a At this point, the screen will scroll upwards, and
you'll be forced to jump from cloud to cloud to
make it over this wall.
The path you climb to the goal in this
world is made up of clouds and floating
blocks of ice.
@RLDE - 3
@ Your Friend, @
®@ Dash Across Small Gaps @ Use A Koopa Again To Make The Vine Grow! q
The Koopa? Hold down B and run In the secret room, fly up to the upper left corner to reveal a coin A |
Stand one block over these holes, butbe- 999 488 900 cache. Build up your P-Meter in the room, then leave and flytothe £ » ™ is
ware of the Koopa @ goal! Barf ‘
away from the @
Block and release
the Koopa to get the
Power-Up.
a
AB or
ai
& SOt@
The Secret Room in this world not only
gives you a free Tanooki Suit, but 30
coins and a free ride to the goal.
(3) L De This Fortress contains a
door that will let you reset ?
Blocks for repeated item
FORTRESS collection.
@ Get Off This Loony Lift
Stand here until the Roto Disc
goes down and right. Jump into
the pit and veer right as you fall
G 4,
@ And It’s Another 1-Up!
You can safely wait next to the Roto Disc column until
the coast is clear, then get the running start you
need to obtain the 1-Up.
Invincibility Has Its Privileges
Although it's extremely difficult, it's possible to grab jf
this Starman and make it to BOOM BOOM while
you're invincible. He's no match for you then!
@
&bo
@ A Reset Door
Going in and out of this door will
reset the Power-Up item in the
nearby ? Block. Fully Power-Up
to Racoon
Mario and get
the 1-Up.
Find The Note Block
To A Secret Room
This world is only moderately tricky to
get through compared to the preceding
ones. But it does have some extra
secrets you can reveal
that will tax your skill.
A Hidden Exit
The passage to the goal in this stage is
located in an unexpected place. You can
only clear this level
if you are Racoon
Mario, and even
then, it's a tough ~}
task. «
It Takes A Steady
Hand
Make a small jump onto the block
underneath the "?) Block. Hit the
block so the 1-Up Mushroom
goes left and make another small
jump left to collect it
Reveal A Magic
Note Block
Jump on the lift to start it moving, then
get onto the big block of ice. When the
lift comes out from under the block
leap onto it and make the Magic Note
Block appear. Ride up to Coin Heaven!
Qj 9 ane
I
>
5)
>
Buster's
Fly For A 1-Up
Ye ay want to take the time to
B ‘ou may want to tal
jack get this 1-Up. The way to the exit
Buster Beetle is back
throwing Ice Blocks
around again. He's
particularly
aggravating in this
stage
Subterranean Lake
is tricky, and you may run out of
time before you make it
Use The Switch Block ®
To Clear A Runway
Hit the Switch Block and then run right. Press Down for a
second to duck through the gap. You can gain enough
speed to fly here, but watch for Fire Chomp.
o °
fica
Go For The Goal!
The White Piranhas can only be disposed of with a Koopa,
So you must capture one and fly up with it Clear away all
the blocks below the entrance for a runway. Defeat all the
nearby Beetles before you try to capture the Koopa.
* Plenty Of =
Power-Up Chances
You can go in and out of this
room as many times as you
want, and each time the Power-
Up item will
be there to 44.
collect or
s bw
again!
(1) , r
Get The Jump On Spike “
Wait until Spike is next to the wall before
you drop on top of him.
Dead-End 1-Up
A 1-Up is hidden in an invisible
block in this watery dead-end!
School Of Cheep-Cheep @
These guys aren't here to learn—
they're waiting for Mario! You should
have firepower to
deal with them; if
not, swim with
care!
Get Starman— Quick!
Cheep-Cheeps will
jump out of these "
small pools of water.
Get Starman to protect
you and B Button run
through here!
Firepower will serve you well in this
world, since there are plenty of Cheep:
| Cheeps and Piranha Plants about
RD ESR oe SS a ee ee WORLD® — winter WONDERLAND
©RLDO-4
You're in for some frantic jumping
in this high pressure world. Most
of the time, your only perch is a
temporary one—because most
solid surfaces here are Donut Lifts.
Collect 78
coins in this
world to
make the
White
Mushroom
house appear.
Don't Dunk The Donut!
1
SN)
ld
Here's a spot where timing is — oan
critical. You have to let the 1454 of
Donut Lift drop for a very short oy oo
time before you jump. It's tricky! SS 7 Ss
BOG
©RLDO
It's pretty ea:
him if you take your time.
As you already know,
though, time
is a luxury in
SMB3; ask
Boo Diddly!
To capitalize on the slick ice |%
floor of this Fortress, all the
Thwomp Traps
here are set up Corn
to move hori-
zontally.
Use a P-Wing here to
collect 88 coins and
perform a neat trick!
@Thwomp #1 @
@Thwomp #3
sy to get past
before you go through
here. Otherwise, it will
smash you
on the way
down
Be sure to spring this one
Thwomp #4
Trigger the Thwomp, and
while it is resetting, make
a run for it. To get under
the low gap,
press Down
as you run.
® Wipe Out The Walking
Piranhas!
Capture the Koopa here and kick him
so he goes right. Run after him,
holding the B Button, and he'll wipe
out the White Piranhas!
Use The Ice Blocks
Use an Ice Block
here to knock out
all the Walking
Piranhas on this
little hill
Donut Lift waiting
for it to fall!
awhile and then ©
jump for the pipe!
® Grab A 1-Up Leap For Life! @Release The Frozen @
This 1-Up isn't terribly difficult to Again, ride the id Coins
collect, but don't stand there on a Donut Lift down for 4 mer
Fiery Mario can collect a ton of
coins after melting the blocks of
ice in which they are frozen.
%® Thwomp #5
Here's a toughy. Set off the trap, then
jump up, but don't go too far! Duo-Roto-
Discs are waiting if you're too eager.
Plus Boo Diddly is here!
Final Thwomp
B Button run and jump over this one. It's
easy if you know he’s there; that's the
beauty of video maps!
{@ Oh Boy! 88 Coins!
Activate the Switch Block and fly up quickly,
because these biocks will be turned into coins.
You can get all of them if you
are
@ BOOM-BOOM's Cold @
tt must be
because of the
cold, but the
BOOM-BOOM
here doesn't jump
much. He stays
‘on the floor and
moves back and
forth, so you can
almost get him by
just jumping
straight up and
down on him.
Don't get trapped
under the ice
ledge in the right
corner.
Mole Mario?
There is a tunnel under the entire world that
you can fly through with the P-Wing. The
entrance is right here! It's not
especially useful, but it's a fun trick!
. ma
P-Wing Or Frog Suit Bounty!
Either the P-Wing or the Frog Suit will
give you a bonus in this world.
®@ Way To Go Frog Mario!
You can only enter this pipe if you're
wearing the Frog Suit. Inside, you'll find 35
coins and three
1-Ups.
Bowser’s Frozen Followers
It looks like some of Bowser’s Munch-
ers and the treasure they were guarding
were frozen in a sudden cold snap—isn’t
that too bad...
@ Find The Vine Block
Get rid of Buster Beetle to the
right, then hit the Vine Block
with an Ice Block. Climb up, hit
the Switch Block, and collect the
loot!
)
@rTarT
World Six-Third Fortress!
The Ice World is
well fortified
indeed! There are
three Fortresses,
and this one is the
worst! All the ene-
mies here, Roto
Discs, Stretch and
Thwomp are invin-
cible!
® Fly For A 1-Up
Take off running right from the
start and you can avoid the Roto
Discs and fly to
this 1-Up,
passing some
conveyor belts.
% Boo Diddly’s Back!
In order to safely jump here, you'll have to draw
the ghost close by turning your back on him
Once he's
near, jump
over him and
run!
/)
® Only A 1-Up For A P.
@ Don't use a P-Wing to get a single 1-Up unless you have a ton
-Wing? Mini-Mario Can Make It @
Although it takes perfect timing
of them in reserve. This way is a and not everyone can do it,
shortcut to the end of the stage Small
though, and that is a bonus! Mario can
But there is make it up
another way this wall
up
YZ
Exchange Munchers @
For Money!
The Switch Block in this area will
turn all the indestructible Munchers
into coins! Collect as many as you
can!
@ Don't Slip!
Once you've hit the Switch
Block, get on top of the
blocks at the vine's top, a
and jump into the coins!
%
@ Fiery Mario Can Get A Hammer Bros. Suit! @
P’ Hit the Switch Block and head
H right. At this pipe, melt the ice
oo and the Munchers will turn into
i coins. Collect and go down the
| pipe inside: a Hammer os. eked
Z %
@ Suit
® Hold Your Position @
Make several small jumps on the
conveyor belt to hold your place
until it's safe
to run under
Thwomp.
run like heck!
® Jump Over Stretch @
As soon as Stretch is all the way to the
left, hold down B, jump over him and
® \t’s A Boo Diddly Trap! @
The door to BOOM-BOOM will only be
accessible for a second as the floor
rises and falls. Go
right when you hit
the floor to hold off
the ghosts
Lemmy’s Ship has a couple
of places where it appears
that Bolt Lifts are the only
way to go, but in both in-
stances you can make it by
holding down the B Button
when you jump. It can be
tricky.
Battle The Clown Prince Of Koopas—Lemmy Koopa
®@ JA Daring B Button Dash!
Although it looks like you might not be able to
make it without using the Bolt Lifts, this is actually
an easy jump to make without using them
:
om
|)
é
® Be Patient 2
It's safe to stand between the
fire jets here. You need to take
your time though, if you just
run through, you'll get burned.
® \gnore The Bolt @
Lift
You can easily make this
® Score A Power-Up
lf you take the higher path through the ship,
this is easy to collect. You'll have to act
more quickly to get it from the lower route.
Hurry On Through
Immediately after the flame fires, run
and jump through here. It's tough to
make it without getting singed.
jump without using the Bolt
Lift.
Clown Around With Lemmy Koopa
“Welcome to Lemmy’s Magical
Circus, Mario!!! Would you like to
have some fun with these magical
balls? See if you can balance
yourself on top of them like I can
Ha Ha Hal”
The troublesome
Ice Country behind him, Mario
can look forward to the more
temperate Tube City ahead.
Unfortunately, Piranha Plants
like warmer temperatures too,
and it looks like the Tube City is
overgrown with these nasty
plants!
, When Mario kneels while wearing
the Hammer Bros. Suit, he is invul-
nerable to Piranha Plant fire. Plus, his Hammers
can defeat foes like Boo Diddly and Thwomp!
PIPE MAZE
—~<~ Ta
wa
ees
Bj @ QT
——-«,
BE aS HnReassuilat Ouse. i= cee cone zs. C)°E.
ne
@RLD1-1
A couple of the stages in Tube City scroll
upwards and involve difficult climbs through a
maze of pipes.
(Get A Boost From A Koopa
Jump straight up off the
back of this Paratroopa
and you'll reveal a 1-Up!
Now Departing To The Coin Room
Kick the Koopa on this pipe so he falls down the
narrow gap. You can then use this area as a
runway to fly up to the
coin room as Racoon
or Tanooki Mario.
% Follow That 1-Up! j
Once you make this 1-Up appear, it will probably fall
right. Follow it and you should land on a pipe and
not lose any height.
eon i Fa
® Collect A Power-Up
Stomp the Koopa, pick him up and get on top of the
left!# Block. Kick him so he goes between the
blocks and he'll hit the
block you're standing
on!
% Nab A 1-Up
“Bend” your jump
around the three @
Blocks and you'll be
able to get this 1-Up!
(@ Eager Eaters!
You'll have to get into this
pipe quick, because
Piranha will only stay in its
pipe for a second. You
might want to take them
out with a tail attack or fire
ball first.
To The Goal
@RLD1-2
You can be invincible through this
entire stage if you hurry! As we've
seen before, some blocks will have
Starmen inside if you hit them while
you're invincible; that’s the case here.
Weriad pire maze
Pipes in this desert join upper and @is This A Trap?
lower areas. Piranha Plants infest the
upper; the lower is loaded with Power-
Ups and coins! Only Frog Mario can
collect more than 46 coins and get a
White Mushroom House to appear. 1-Up!
%
Don't panic when the Note Blocks seal you in here with the Koopa. In order to
make it over the gap between the pipes, you'll have to make all of the Note
Blocks appear. Once you've done
that, leave via the lower area and
go across easily. Don't forget the
2
% You Need The Frog Suit’s Speed
After you hit the Switch Block, you'll have
seconds to collect the coins that it created
to the right. Only with the Frog Suit will you
be able to swim through
the water fast enough to fT} }] jo
get them all | a
.. =
% An Underground Power-Up @
Firepower is probably the best weapon to have
in this world. If you want to be Fiery, grab this
out-of-the-way item.
ay =
mined 0
ii os
% Get The First Starman! %
To start the process, get the first Starman and then use the B
Button run to make it to the other @ Blocks before your
invincibility wears off. If you're not invincible when you hit
them, they will contain only coins.
0) %
@ Skip The Switch @
Block
Don't stop for this Switch, but
focus on staying invincible. If
your invincibility wear off now,
ou'll have to face Lakitu! Cs
* * Dash Over
These Gaps!
By holding down the
B Button as you run,
you can make it over
all of these pits, even
the large one at the
end,
200 0000
Fe
4 A Squid With Kids
This Blooper will attack you with its
babies just as you enter and exit
the Jelectro mine field. Don't panic,
just swim precisely.
% Boogie On By % Lava Lotus @
Big Bertha
It's easiest to make it past
Big Bertha when her back
is turned.
‘Swim past the Lava Lotus
as fast as you can, but
be watchful for the
Cheep-Cheeps in your
Wild Water World
' r 2. a
You've seen some troubled water Fly Over The Wall Fo P : mec Rapes
As Racoon Mario, you can fly over the wall and collect two 1-
stages on this adventure, but this iS | (bs But don't think you've found a shortcut~this is as far as ae °&
probably the most difficult one. It fea- | you go. Don't be a chicken— go back and take on the world! : Pied Le
tures an automatic scroll that will push
you through a mine field of
Jelectros! Put on a Frog Suit—
quick!
G one G
? 1-Up In Waiting! “a
Clear out the Bob-ombs in this Make the 1-Up appear so it falls left. Go
stretch by using a Koopa from the back down the pipe and up the next
room one to the left.
above i: The 1-Up will
be waiting there
a for you.
Bob-omb Dead End!
Hf you go down to the right of this pipe, Make all the invisible
you'll be trapped there by invisible blo blocks here appear, then
with a Bob-omb coming use them as a bridge so
down the corridor! It's you can proceed right.
tough to escape without
being hit
Create A Bridge
Puzzling Pipe Maze
To make it through this maze, you
must make invisible blocks appear
and create walkways over gaps that
you can’t jump over. Some back-
tracking is also required.
And Another!
Although you can fly over the other gap as Racoon
Mario, the only way to get through here is to make
the bridge appear and back track so you can go
over it
To.The. Goat
® Jump Far, Jump Fast /) A Valuable P-Wing
(% Get Starman If You Can
@ A Big Reward
The Piranha Plant on the Map
Screen represents a mini-
world which is infested by
different types of Piranhas.
Use a Starman from your
inventory at the start of the
stage.
Cover as much ground as possible with
each jump by holding B as you leap. If
you leap towards a Muncher when it's
out of the pipe, when you land, it should
be going back in
For getting through this world, you'll win a
P-Wing. Not bad for a hard minute's work!
@
The Last Obstacle Before
The King’s Cast
This Piranha Plant mini-
world looks impressive, but
it's actually pretty easy. Try to
make it
past the
first field
of Munch-
ers in one
leap.
There's a Starman in the first block here
that will make this area less hazardous. If
you miss him, don't panic. You should
know Note Blocks by now.
Besides being able to advance to the
Koopaling's Airship, your only reward here
is a Power-Up Mushroom
%
@RiLDA
FORTRESS
The only inhabitant of this Fortress is BOOM-
BOOM. The Tube to his room is in the ceiling of the
ig deserted chamber with the checkerboard floor.
The Ultimate 1-Up Factory!
This room contains a Switch Block
inside a mountain of blocks! If you
activate the Switch, you can collect
over 100 coins before the magic
wears off. Enter the bottom door, and
immediately press Up again, and
you'll return to this room with
everything back in place. Do it again
and again!!!
If you don't dive into the i J
coins when the Switch
Block is on, you'll see a
door on the platform to the
left. This door leads to a
secret room!
04
,
}
{
% Switch Blocks Reveal Secret Doors
® Claim Your
Tanooki Suit
Go down this pipe and you'll
find another giant ?! Block
which contains a Tanooki Suit!
@
-@RLD1-7
SSS
B
68
Imagine an unbroken field of hundreds of indestructible Munchers,
stretching farther than the eye can see. How would you cross such
an obstacle? With Starman’s help, of course!
4 Catch Starman At The Last Second
Hit a @ Block with a Starman in it so Starman goes right.
Follow Starman as he bounces along and just when you
think your invincibility is about to wear off, grab him!
; Pe ee | monic lll
Power-Up To The Max!
You can get the Tanooki Suit as
explained above, or you can repeatedly
get the Power-Up in the room with the
lava (reset it by entering and leaving
the room), The map shows where the
pipe to BOOM-BOOM is—once you can
fly, get up there and take care of him!
%
invincibility
negotiating the
overhang here!
You'll Need Some
Time Here
Hopefully you were able to get that
last Starman close to this one, so
you have time to get the Star here
You can waste precious seconds of
=
=
PIPE MAZE
a.
©@RLD1-6
You'll need to fully master the use of the Direc-
tional Lifts to make it to the top of this world. To The Goal
Unlike other vertical worlds, a fall in this one —
and you might land on spikes! =
® Side Step The Piranha Plant
Stand on the edge
of the Directional
Lift as you go
through this
Piranha guarded
gap.
% \t Will Fall Conveniently
Don't worry if you
don't catch this
Power-Up right
away. It'll fall down
where it can easily
be collected.
® Take A Shortcut
Before you hit your head on the pipe above you, jump
up and around it. The ‘Directional Lift you were on will
continue upwards and you can remount and ride it to
the halfway point of the world
syubuyuusyyss
Sa
® Charging Koopas!
Go left from the start to reach
the stairs. When you're about ee
halfway up, a pair of Koopas will
charge! You know what to do!
Jump over them or stomp and
kick!
”
@©RLD2:8
@ Time Your Jump Carefully &
When both plants are a = §
fully extended here,
a, aaog
wilt these wicked weeds!
make your jump!
@
Since this world is overgrown by Piranha Plants and Fire Flowers,
Fiery Mario is best equipped to handle it. His firepower can easily
You can grab these Ice Blocks and
toss them out of the way as you fall
Climb back up and
jump off the edge
again. This time
enter the passage
and collect bonus
coins.
Distinguished by its length, you'll really
have to watch your timer on this one.
Don't go after bonus items unless you
have plenty of seconds. Among the
items available here are 3 Fire Flowers
and a 1-Up.
——————.
An Invisible 1-Up
Most players miss the 1-Up in the
center of these coins. To collect it,
duck and jump in
the middle, under
the space in a
between the
coins.
0000000000"
(000000000004
a WeRLDA PIPEMAZE
% Make A Magic Note Block
Appear
Jump up by the right side of the pipe
to reveal a Note Block that will take
you to Coin Heaven. The White Block
doesn't really accomplish anything neat
here.
% Pardon Me, Ptooie
When the Ptooie moves out of the way,
go down the left hand pipe here to find
a Hammer Brothers Suit!
Fiery Walking
Piranhas!
These monstrous mutant fire-
spitting Piranhas can't be defeated
by hitting them from underneath.
Use firepower or hammers to defeat
them. Re-
member, Ham-
mer Mario is
fireproof when
he ducks!
a
@ A Fork In The Path
The bottom passage here leads to a 1-Up
and some bonus coins, the upper leads to
the end of the level. Don't
g0 for the 1-Up unless you SLs nll
have plenty of time.
——>
@ Road To Nowhere
Although it might be fun to run around
outside the pipe maze, there isn't anything
to be found and it just eats
up precious seconds on
the clock.
5s Os a
he, sabe
- @RLDI G
FORTRESS
‘a
ul
i
te eS
|
® B Button Run
And Jump
From the starting position,
This Fortress can
be a real terror.
There are lots of
Get Your Friend,
Starman
It can be extremely helpful to
Piranha Plants, | begin running while holding collect Starman here. Just
Thwomps, Boo | the B Button when the Piranha don’t fall in the lava trying to
F Plant is fully extended. By the do it, and watch out for Boo
Diddlys and Roto | time you land on the pipe, it Diddly!
Discs. Precise | will have retreated
jumping is essen-
tial. Wear a Ham-
mer Brother Suit
if possible.
70
Dupe Boo Diddly
Draw Boo Diddly near by
facing away from him, and
when he gets close, jump over
him.
G 7
* Piranha Plant
Squeeze Play
To get through this gap, jump
when both Piranhas are fully
extended. If you delay on the
pipe, duck so the upper one won't
get you!
® Just Run Through
Use the B Button
dash to run through
here, but don't jump
to the next pipe until
Thwomp is resetting
Jump Up And
Dive In
To get to the end pipe,
jump up and then curve
around the overhang as
you fall
©rLDA
AIRSHIP
%
% 7)
Ludwig von Koopa’s Airship The Lower Platforms Collect The Power-Up
; , Are Stable
is the Koopa fleet's flagship. With Ease
It doesn’t have any cannons, Go ahead and jump onto these platforms Hit this Bolt Lift from underneath to
sai : 5 to get across here, but be wary of the make it move left. Then use it to give
but it’s loaded with tricky rocket flames. yourself a boost up to where the
jumps and Bolt Lifts, and Power-Up is.
manned by Ludwig's scurvy
crew of Rocky Wrenches.
®@ Skip These Nutty 2 & Think About It...
Bolt Lifts!
You might want to use the Bolt Lifts here,
because It takes perfect timing to get over the
You can make it from platform to gap with a B Button Jump.
platform here without using the Bolt Lifts,
if you use the B
Button jump.
Ludwig Von Koopa Is Bowser's Second-In-Command!
“Vee shall see if you can defeat me, Mario. | combine all the attacks ov my
younger brothers and sister—! am the ultimate Koopaling! | see you
trembling, Mario... Vy don't you just go home?”
A unique aspect of SMB3 is the
ability to challenge the other player
It appears that Ludwig ms
was all talk, although var
he was a little tougher to beat than ,
the average Koopaling. But what's for his or her cards in a two-player game in
this??? This letter isn’t from the ques a variation of the original Mario Bros. In
Princess, it’s from Bowser!!! The » this game, you can cooperate and trade your
fiend has taken the Princess to his # partner for the cards you need, and get rid of
underworld domain! unwanted cards.
Ori —) P| Koopa’s Armored Corps ) a
Jump when you see the end of
BIG TANKS @
Bowser’s pulling out all the stops in
this last world, and the challenge
has never been greater! A parade of
: ; almost
Koopa’s finest tanks will fill the air like
with flying lead. You'll need to use machine
guns!
fancy footwork to evade the hail of
bullets!!
These stubby cannons fire Bob-ombs as
projectiles. Wait until the Bob-omb explodes
and then make a dash for it Always be
watchful of cannon fire; some of these are
G@ the gun's barrel. If you wait too
long, Rocky Wrench will hurl his
Ninja Throwing Wrench and
make it hazardous to leap!
—— =
@
BATTLESHIPS
Koopa’s Navy
@
A finer trio of battleships has
never graced the seas. Like NEE
everything else in Bowser’s Si
underworld, these ships are
armed to the teeth.
@rLD
HAND TRAPS
Giant Hands Drag You To Your Doom!
This flame lined bridge
leads further into Bowser’s
underworld! It looks safe to
cross, but no sooner do you
step on to it than a mon-
strous hand reaches out to grab you and take
you to a mini-world. If you're lucky, you can
make it through without being snatched, but
you may want to hesitate on the bridge and
get captured on purpose; for
each trap, you'll get a Super
Leaf if you finish!
To get this item, stay on the right of the
screen and as soon as you can, run
down to it and make it appear. Collect it
as you duck in front of the gun barrel.
Ss TART
You can't destroy these propellers, but you can
stand on top of them. You'll have to work fast to
get this Power-Up!
This giant cannon shoots two
huge bullets in rapid
succession. Either jump on its
barrel or duck quickly!
You'll be surprised to see a lone
Boomerang Brother in the
command tank. You've made it
this far, don't let him get you. He
should be
easy
compared to
the tanks.
perrire
| It takes practice, but Mario can
actually swim under these
battleships! The trick is to get just
under the boat, but not too far.
An old sea dog of a BOOM-BOOM
is waiting for you in the
battleship's cabin. Send him to
Davy Jones’ Locker!
@
You'll have to defeat all the members of the Hammer Bros. family
here to make it to the goal. These guys should be a piece of cake
by now!
Make it over a broken bridge harassed by Podoboos, and you
deserve a Super Leaf! Actually, it's a pretty easy stage if you
take your time.
A swarm of attacking Cheep-Cheeps will make this the most
challenging of all the Hand Traps. It's also the longest. Use
the B Button run to get through, and don't be distracted by
the meager coins in the ? Blocks
%
AIRSHIPS
Koopa’s Air Force
These mini-airships are the | Try to stomp every
_ , Rocky Wrench, as
fighter planes of the Koopa’s | io). kaeh otray,
Air Force. They move faster | wrenches trom hitting
than the Koopalings’ Air- | you at an
ships, so the screen scrolls at | ""®
top speed.
Finally! A Normal World!
After all that military hardware Bowser
threw at you, you'll be glad to see a nor-
mal world. But this stage is extremely
tough to com-
plete unless
you're Racoon
Mario!
This world, like all of Bowser’s under-
world, is tough. But, there is a secret
passage (to beat all secret passages)
that will take you through to almost the
end of the stage.
awkward
~
=
It's best to stand on
the rocket when
you're jumping from
ship to ship.
Concentrate!
Racoon Mario can easily fly at the
start. Go straight up, hit the Switch
Block and go down.
Look at all those
silver coins!
An Essential Shortcut
If you're not already powered-ur
you'd do well to get an item as soon
as possible. This
one is difficult to
collect.
CASTLE OF KOOPA me
BOOM-BOOM'S
ROOM
0
Jump into this quicksand
pit and go down. Trust us:
you'll be OK. Both the
pipes you see will take you
to a spot near the end of
the stage!
Charge up your P-Meter at the beginning of the
world, and fly to this pipe as Racoon Mario.
Inside are 3 valuable 1-Ups! Charge up again
and fly to the end of the stage.
This Switch Block may be helpful to thrill
seekers who went this way. It turns the
coins over the pit here into temporary
stepping stones.
©” \ 0
Pick up the Koopa and release
him as you hold him over a pipe.
Get a running start, make a small
jump onto the Note Block, and
immediately jump again while
pressing Up.
Make this invisible block
appear and you'll have a safe
spot to stand in to avoid the
Bullet Bills.
0
When you come out of this
pipe from the secret room,
you'll be surrounded by
Piranha Plant fire. If you jump
up as they fire, they'll aim
high and
you can
run by
when they
retreat
-
=
77
%
® 2 %
&
if you're desperate for 1-Ups, here's a crafty
one to find. Hit the Switch Block here and
FORTRESS
hurry through the door under the “H”. There
stant will be a secret door on the platform to the
Multifarious Monster right of the conveyor. Go in for a 1-Up!
Fortress
Wow! If you thought the
other Fortresses were tough,
wait ‘til you get a load of
this one. The pinnacle of
Koopa’s crafty engineering,
this Fortress will boggle your
mind with its two sides
and multiple traps! Explore
thoroughly...
Hit the Switch Block, go left and enter the door. Then go down
and left and through the door. You'll see three blocks to the
left; the one on the very left contains a 1-Up!
Activate this Switch Block and a door will appear on the
conveyor belt. It leads to a room with a | Block that contains
a Fire Flower. If you'd rather have a Super Leaf, go through
the lower door and head left.
This Thwomp will trap you in this area
by the door, blocking your access to
the I Block above. You can inch close
enough to hit the Ij Block, revealing a
1-Up, without getting hit by Thwomp.
Wait there and the 1-Up will come to
you!
if you fall through this door as Small Mario, you may The gap in this area will be sealed by With all these secret doors, you might have guessed that the exit is also
think there’s no way you can get to that lone {ff Block. acetal invisible blocks if you try to jump through it hidden. Hit this Switch Block and skip the door on the conveyor. The door on
But if you jump directly beneath the door you fell You can go in an out of this door The right most invisible block contains a 1- the small ledge to the extreme right loads to BOOM-BOOM. Once you enter,
through, invisible blocks will appear and create a bridge. and hari ie ; cen 8 porn oy Up. Be sure to get that one first, so it falls squat under the spikes and take him out!
Now just get past Thwomp. ele SNE GO OCR SaNEES Me: down and you can collect it
- L
e ie q non
S @ % A) @ 7) %
Although it's not totally safe (no place on Take it slow now. Don't do anything rash.
SUPER TANK Things will begin flying fast and Six Rockys wait for you here, the tank is), your best bet is to stay on Just let these cannons fire and then get
furious right here, at the front of throwing wrenches at various the right side of th amon on their beater
screen. Don't go to Next stop—Bt
the super tank. heights. Avoid screen.
The Final Guardian Before Kaeo Gaoland jumping it the very edge BOOM and then N WeY
Bowser’s Castle! hold down the B possible; you though. Castle Of Koopa!!! z Z
Button as you might lose
Jump cial scees_seee~ | % Z
A rolling juggernaut of cannons and Bob-
ombs manned by six of Bowser’s crack
Rocky Wrenches is the only thing prevent-
ing Mario from entering the Castle of
Koopa. The Princess is waiting for you!!!
Hi
porrrerrr sd
Pies THE CASTLE OF KOOPA
It's been a long and difficult fight, but you've made it to
Bowser’s creepy looking Castle Of Koopa. A long time has
passed since Mario and Bowser first met. You've seen how
Mario has changed since then—now find out how time has
treated Bowser! Get moving!
4
Bowser Is a vain creature, and the
statues he set up in his own image
shoot laser beams from their
mouths! Run past them or jump
‘over them!
Be a ap
sta lall
aa
a — |
Stay on this Donut Lift until you
see an opening to the right, then
jump for it. If you miss the opening,
you'll fall into a bottomless pit!
Z, W
you take the wrong path, you'll end
up back at the beginning! One
hint: always try to take the high
road!
This stairway can be tricky. Crouch
on the step near the hub of the
Roto-Disc to avoid its whirling
attack
Try to make your way up as high
as you can on these Donut Lifts, it
will be to your advantage. In any
event, be careful; these lifts are
the only thing between you and a
bath in molten lava!
There are precious few Power-Ups
in the Castle Of Koopa, Be sure to
get the 1-Up that’s in this. block—
you'll need it! Squat and jump on
top of the block the 1-Up was in,
and if you're not Small, you can
go through this wall!
Bowser's Castle is full of crafty
traps. Spring this Thwomp, then
jump over him onto the Donut Lift
Ride it down to the next level of
the Castle.
Are your palms sweaty yet? Not to
make you nervous, but those are
flames from Bowser's bad breath
coming at you... Don't panic
though, you're almost there!!!
Think fast and jump quickly to
avoid them!
Congratulations—you've reached
the door to Bowser's Chamber! Do
you think you're ready? You better
be, because from here you're on
your own! Up and at ‘emi!!! The
Mushroom Worlds are depending
‘on you
RENEW tovaré Mayall"
Hey, I've been keeping an eye on you. The bad news is you're
about to experience a major power shutdown because you
haven't renewed your subscription to Nintendo Power!
| don’t know about you, but this sort of thing sends chills
down my spine. The good news is you can still renew—if
you do it NOW—to be sure the Power keeps coming, and
you stay cool.
And don’t forget you'll get twice the power for the same
low price with the addition of the Nintendo Power
Strategy Guides!—that's a total of 12 big issues a year
for only 15 bucks! Is this a deal or what?
On top of getting twice the power, you'll get two ultra-
cool gifts if you renew for 2 years! The MasterPlan and
GameKeeper will supercharge your games by letting you
keep track of critical info you
need to keep playing tough! |
wouldn't play without them!
Re-subscribe for 1 year and
you still get the GameKeeper,
a power tool no
self-respecting
NES animal
would do without
So, here's the deal
Renew now, stay cool. Let
your subscription expire and
you'll miss out on some of the
hottest stuff imaginable! In
fact, you'll kick yourself later,
eee and that's not much fun, so get
and Data Book fens with it and renew now.
ile
"DON'T YOWER POWN
ON YOUR SUBSCRIFFION!"
a
110-13480 Crestwood PI.
Richmond, B.C. V6V 2J9
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¢ The only official strategy guide /: ¢ Finding and
with 84 pages of inside using Mario
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the.pros at Nintendo.
ah ¢ Where to find all three
Warp Whistles.
nernentavts All the World Maps you need
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¢ StarTropics gives you maps,
Strategies, tips and more to help
you meet the challenges of this
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¢ Final Fantasy provides maps, clues,
all the tools you need to make this
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¢ How to get unlimited 1-Ups.